The article is published In Noyabrsky issue of the magazine "Best Computer Games". Recall that the materials on online games are placed on “gaming XP” within four weeks after the new number of LIKs in the retail sale is released.
The following articles from the November “LKI” will appear (or already appeared) on the XP: the Prevent of The Secret World and Grimlands, the continuation of the Hildmaster textbook on the World of Warcraft, the review of the autumn update of World of Tanks, as well as the game guide to the magician in Aion.
Wizards draw the fighting power from the forces of the elements, the healers use magic to treat the wounds, but only the spell of the true depths of skill are subject to the caster – because he is able to call for help the ancient forces of nature. If you value independence, do not want to bother in search of equipment and prefer an independent study of the world, you are a direct road to the caster.
Like any magic class, the caster is not easy to master. We will talk about his hard path in this article.
At a crossroads
Wizards often look at us with contempt. Indeed, frantic damage in a short time is not available to the caster. Its main weapons are good old DOT-s, gradually sucking in the vitality of the enemy. However, you should not be mistaken about our combat abilities-the number and quality of those available to the class of DOTs allow it not only to hunt monsters with brilliance, but also to win in PVP. In this, he is also helped by disinfecting skills and the ability to terrify the enemy – a “stroller”, in which a frightened enemy drives is not in vain called a wheelchair. Do not forget about the spirits of the elements, since they are always at hand.
Be aware of dogs! Fortunately, she does not bite the owner.
Now about the unpleasant. In team battles you will be the first goal for the enemy. He is no worse than you what you are capable of, and will strive to disable you first. If the enemies are well equipped, even a platoon of healers will not save you, and comrades will not come out behind your backs. Yes, and team campaigns themselves are not as often as they want, colleagues often prefer wizards, worrying about the damage of the group and its controlling opportunities. In addition, the management of fear requires a certain dexterity of the hands – the inept caster is quite capable of laying his entire team, sending the monster in the wrong direction.
Note: In a recent interview, the developers hinted that in future updates, spellwriters will become indispensable teams of team campaigns. What exactly they meant until they admitted.
We will put on all the best at once
Like a colleague-wizard, the caster wears only woven armor, ideal for his magical attacks. However, their choice needs to be approached wisely – those who have found it that the caster quickly ends their life path by the kibelisk.
- PVP version. Sets for goggles-the perfect armor for fans to fight, thanks to additional protection in PVP (and jewelry for goggles of the abyss, similarly, strengthen PVP Ataku). Make sets of 50-55 levels for a long time and expensive. In most cases, a novice caster can limit yourself to a set of level 30-it will not have to suffer from a lack of health, and other abilities can be strengthened with magic stones.
Things of the second sacred arena are suitable for dungeons, and the third for battles with enemies.
- PVE Coer. Sets Anukhart , Rudras And Phasumandira reduce aggression of a variety of fauna. Accordingly, less often you have to tremble in the corner, hiding behind the elemental. However, the cupboard leisurely damage rarely makes it a target for monsters in team battles, and in the PVP complex we quite confidently master the complex dungeons.
This is important: In a recent interview, the developers hinted that in future updates, spellwriters will become indispensable teams of team campaigns. What exactly they meant until they admitted.
You can throw the enemy with all sorts of muck with the help of spheres and make -ups. The sphere has higher the basic power of magic, and the Grimoir has accuracy. However, take into account that this weapon can be connected, and the insufficient parameter can be replenished by choosing a suitable secondary weapon. Suppose, connecting a PVE-armed with a gun by the glasses of the abyss, you will get a good base and the growth of damage in the battle with the enemy race.
In general, having thought about suitable weapons, pay attention to the speed of attack and the power of magic. The speed of attack affects the energy of waving hands-our dutas will amaze the goal faster. The speed of magic will allow you to read the spells faster, so the ideal option is to combine weapons with the speed of magic with weapons at the speed of attack. True, the weapon with the speed of the attack is produced very tedious and difficult – if you have neither the time nor the desire to hang around in the dungeons, you can do the speed of magic.
Angry of Yamenes can give a makeup for the speed of attack. But it will be necessary to divide it into two teams of assistants.
This is important: The speed of magic does not work on controlling skills (for example, a cry of horror).
Work on yourself
Improving the equipment, select stones for the usual style of play and features of specific armor. Of all the wealth of magic stones, health, the power of magic, the accuracy of magic and magical protection are suitable for us.
By the indicator of the power of magic above the head – the numbers 2700 – you still won’t jump, and useful food and “buffs” should be taken into account. As a rule, pairs of thousands of units of power of magic, the caster will have enough for a comfortable existence – take the remaining cells of health stones or magical accuracy.
A full set of armor, improved by stones of magical accuracy, can be useful in a collision with the enemy, which completely relied on magical protection. The times when only healers were obsessed with it, they are a thing of the past, so you should not neglect accuracy.
Magic protection will give a chance to reflect the unpleasant skills of the enemy, but such stones will have to improve absolutely all things, losing the chances of strengthening health or increasing combat power. If you do not poor and can afford a spare set of uniforms, do so.
Having become a master of alchemy, you can process weak "white" magic stones into more valuable and rare "green". Keep in mind that it is impossible to artificially create magical accuracy and magical protection – all hope for the generosity of monsters and a wealth of choice at the auction.
With the help of a water spirit, you can strengthen magical protection.
Do not forget about magic stones – by putting them in weapons, you will raise the power of magic, and strengthening the armor – take care of physical protection and the chance to regret a critical attack, and correct health. Having improved armor, start with tunics, after it go to the nabberens and only then proceed to the shoulders, gloves and boots.
Note: The maximum level of magic stones to improve gold objects is +30 to the level of things, and orange – +40.
Divine stones enhance the combat power of the weapon, giving it an additional ability. We have no problems with controlling skills, besides, we are able to make the enemy not be forced, so we will suit us divine stones that cause additional magical damage. The best of them – The courage of Nedjakan , For example, you can get for a task for the murder of enemy generals or with a little chance to be out of monsters in the lands of the Balauers. If the hunting for generals has not been successful with success, you can purchase a cheaper and weak option – The courage of traufnir (1880 lesson units with a chance of 1%). The damage of the Divine stone depends on the strength of the magic of the owner of the weapon and will help to surprise the enemy with a good "nyuk".
Keep in mind that when the dummy is triggered, the divine stone will act only on the first “tick”. But if you are lucky and the stone will work for a mass pillbox, everyone you managed to hook will get damage.
School of Western and Magic
The arsenal of skill skills is quite large, but not all of them are relevant at high levels. Let us dwell on specific abilities that help us both in battles with enemies and when hunting monsters.
First, go through protective skills. Steel protective barrier absorbs damage, The oath of resistance allow you to dodge one magical attack, and Removing shock will save from the state of stunning, overturning and repulsion, allowing you to apply two more abilities – Curse of despair , Horror leading to the target, and Swift absorption , the enemy's life shimmering us.
Note: Applying Curse of despair or Swift absorption , you will lose resistance to stunning, overturning and repulsion, increasing at Removing shock.
Earth shackles And Earth blade will help pacify especially nimble enemies, reducing their speed of movement. Earth shackles In addition, they impose an effect that gradually takes life, and Earth blade will act on all opponents within a radius of 15 meters from the target. They will not catch up with us!
Turning a ruddy and healthy opponent into a helpless cripple will help such abilities as The imprisonment of the flesh , prohibiting the use of physical skills, Blocking magic (Prohibition for reading spells), Slowing shackles , reducing the speed of attack and magic, as well as lowering spontaneous defense. In addition, the speed of attack can be reduced Slowdown. Reduce health and mana supply will help Curse of darkness , A The afterlife , The weakening spontaneous, physical and magical protection is quickly read and useful both in PVP and PVE.
Loosening the enemy, depriving him of increasing effects! Anti -Magic One "buff" will remove one, Theft of magic – Three, and Stigma Magic fire And Burn the spell not only weaken the enemy, but also cause him damage depending on the number of effects removed.
Despite the common opinion that controls the skiller’s skills is no less than that of the wizard. First of all, this, of course, is the ability to bring horror at a target. Curse: elemental of water/fire instantly turn the target to a panic flight. In a similar way acts and The cry of spirits , A The cry of horror wraps as many as six goals in wordless elements.
The enemy is in a stroller. Almost disabled.
Note: Under the influence of fear, the goal flies in the opposite side of the caster. Guide it carefully – if the target enters the crowd of unkind monsters on the whole gallop, wait for trouble. In PVP, this can be used really – animals chasing the enemy will facilitate your task of destroying it.
The caster gets an additional possibility of intimidation by applying Removing shock , – Only under the influence Curses of despair The goal, glory to the gods of Aion, remains in place, and it is not necessary to catch up with it. Under the influence of fear, the enemy cannot move independently, use skills and use potions, while the ability to receive damage and die does not disappear – fear, unlike Sleep And Wizard wood , It is not lost by damage.
Since the frightened goal is inclined to rush from you wherever it, strengthen it OKOVAS Or slow down Earth shackles. Be careful – when using Shackles on the enemy located under A curse of despair , You will cancel the action of fear.
Except to frighten, the caster can lull the target with the help of such stigm Hypnosis And The bonds of sleep. However, for a long time reading Sleep bonds makes them unprofitable for PVP, and Hypnosis will make the elemental disappear in the air stream.
To control the goal will help and Breeding the Earth , deafening the enemy. But be careful – in PVP stunning can end poorly. After all, your opponents not only know how to remove this state from themselves, but also use the skills that activate from Removing shock (by the way, this is a magical skill, and if you apply Blocking magic , The enemy will not get rid of stunning).
Not all skills are sold with a class master. Some will have to be acquired by hand.
Arsenal DOT-SO-our main weapon-is quite large. Corrosion , Hurricane of anger And Unbearable flour gradually take the life of the goal, and Cloud of curse It will also work as a counterattack, causing damage for every attempt to conjure. It's a pity, it reloads for an hour. To cripple six enemies at once will allow Extensive corrosion. Similar to the DO-AMI AM The power of fire ( water , winds , Earth ). Calling these “balls”, keep in mind that each of them has its own attack, power of magic and accuracy, and your parameters do not affect them.
Call to a friend
Unlike other classes, concerned about the search for sensible partners, the caster has a reliable satellite always at hand. More precisely, under the keys of skills Call: Elemental. One of the four spirits can be called to the rescue at the same time, and one more (the elemental of the typhoon for the race of Elios and Magma – for the Asmodian race) is available once an hour when using divine energy (DP).
In extreme cases, you can call a colleague. Call: member of the group will allow you to attract any member of the team if you bite the fragments of space from the underwear in time.
The figured elemental of typhoon can only appear once an hour.
The attack of elements is physical, but when using special skills (“commands”), they switch to a magical battle. With their help, you can not only inflict additional damage, but also strengthen the strength of the team with special magic ( Wall of protection ), improve health ( Absorption of the elements ) and switch the attention of the monster ( The victim of the elemental ).
- Fire elemental. Prefers a close battle, is well protected and armed. In team battles with monsters, they usually cause it.
Traveling through the dungeons, be careful with a called spirit-otherwise he will pick up a couple of unnecessary monsters, and the end of the campaign.
- Earth elemental. Fat, well -equipped spirit. However, he knows how to keep the attention of monsters badly, and the damage is weak. The only option for use is Team: Replacement , when all the damage received by the owner is redirected to the called spirit. The replacement acts if there is no more than ten meters between the spirit and you, so do not throw it to the mercy of fate.
- Wind elemental. He runs around and flies, and not in the attack is not bad – a good choice for the battle with enemies. Protected weakly, health is also so -so, but it can stun the target with the help Teams: Excitement.
- Water elemental. It is weak in defense, but good in attack – beats the target with distant blows, which is very valuable in PVP, and enemy Fetter He does not care.
Not for life, but for death
PVP is perhaps the best criterion of our skill, because stupid monsters are unlikely to give us a worthy rebuff. The caster will often get involved in battles – even peacefully collecting flowers in their own territory, you can run into the raid of the enemy army, and we will be called into the disadikon. Let's try to give a few general recommendations.
- Do not climb into the rampage, if in a bag, except for those very flowers, a rolling ball. The enemy must be met by prepared, ahead of time acquiring the potions of life, mana, healing, as well as the necessary scrolls and useful food. Masters of alchemy and cooking are self-support, the rest are cooked at an auction, purchasing products of amateur artisans.
- Study the enemy! Analyze every lost battle (and the won, too, it may turn out that a miracle or a rare inattention of an opponent saved you). If you know very well what every specific enemy is capable of, this is already half the success.
- Use dumbness wisely. Although under its influence the enemy cannot use magical skills, non -perity is easily treated A strong potion of healing. To avoid this trouble, throw a couple of pre-ps, and leave the dumbness to the appetizer-using the potion, the goal will get rid of only from the dumplings, but it still cannot conjure.
- Fighting in the disintension, do not forget that your task is to control the enemy group. It is not always easy to use mass fear, because you are paid the attention of all enemies to one. Use Replacement , Watch whether the guard has covered you The protection of the ally , – All this will help you live a little longer under the sight of the enemy team.
Call the spirit of the earth, use the replacement, and the enemy will not even be able to scratch you.
Each of our potential opponents is dangerous of unique skills. Let's look at them in more detail.
- Guardian. Strong health and protective abilities. From unpleasant skills – Protective block , increasing its magical protection (removed by anti -magic), Interception , reducing the speed of movement and attracting the target to the guard (blocked by a steel protective barrier), and Sharp , decent damage causing a fallen enemy – do not let the guard be allowed to let. Nemota He will forbid him to fuss with healing and cleansing skills if you did not have time to fall off his feet while he flies in "strollers". To save the guard from Balance armor And Stone armor , Antimagia will have to use three times.
- Gladiator. Wears heavy armor and inflicts incredible damage – do not let it close, otherwise he quickly wraps you on a spear. Capture of the legs the gladiator is not treated with a strong healing potion – it is better to use in advance Oath of resistance. Do not forget about Blocking magic And The imprisonment of the flesh.
- Shooter. Sneaks under the cover Masks – If you suspect that somewhere nearby the shooter is trying to merge with the landscape, use Detection seed. Causes frantic damage in a short time and also knows how to forbid you to read spells – and Blood Moon Casino his rollback Arrows of silence indecently short. Use The oath of resistance , To protect yourself from non -metabolic, and follow the effects acting on the enemy – it will be a shame to start an important skill directly into the opponent's corruption.
- Murderer. He also owns Masking , but to declassify it, unlike the shooter, is impossible. Causes significant bodily harm, so do not let it go. Knock his abilities and make sure that the bunker always hangs on it – otherwise the killer will hide again in the dusk. Keep in mind that the Elist killer can also make you not be numb. Asmodian does not have such an ability, but it can successfully replace the divine stone with a suitable effect.
- Wizard. A fight with a colleague will be the one who will be the first to apply the control spell or non -perch – and here The oath of resistance becomes our main trump card. The huge damage of the wizard will allow him to very quickly destroy you, and The bend of space And Illusion – bounce and remove the negative effect, so do not let it out of a state of fear. If the wizard chose a branch of Stigm that increases its damage – he is able to seriously increase his magical accuracy Prayer concentration. Fortunately, it can be removed by Anti -Magi and other similar skills.
- Caster. Much depends on the uniforms, reaction and quality of communication with servers – a good ping will allow you to shut more faster to block the nonsense and triumph the victory. If the enemy used Replacement , Try to pull it from the elemental (or elemental from it) at least ten meters.
In the battle of two spellors, they win the quality of communication and equipment – do not save on them.
Sorcerer. Nearby fighter, wears rather thick chain -haired armor and trained in self -medication. However, it does not have a formidable damage and an abundance of controlling skills and therefore is rarely dangerous. Do not let the sorcerer are close, block its magical and physical abilities.
Healer. Heals himself as obsessed, fights magic. Many healers like to improve armor, increasing magical protection – the set for the accuracy of magic will come in handy here. DO-s doctors are not dangerous-they easily remove them Purification , Therefore, to throw healers with the effects of gradual damage, while they are under the influence of fear. If during the action of fear the healer did not fly to the kibelisk, you are unlikely to be able to finish it off. Healers are treated quickly and powerful.